Update! Here comes some tutorial island changes along with some internal improvements.
This is an internal change. Unity released a new and improved input system to better support...
Posted on Friday, 29 November 2019
Video Blog! Hey there! Here's some changes coming for TwoKinds Online. Tutorial Islands, MacOS issues and more! Sorry about the blurry face!
Posted on Monday, 25 November 2019
Here comes a spooky update! We changed the fog, added some darkness, and found some foxes.
There is now a day night cycle with weather changes.
The foxes have an...
Posted on Tuesday, 22 October 2019
There are also newly added community guidelines. These are mostly the same as the discord...
Posted on Friday, 11 October 2019
Another update! This is a quick patch updating SDKs for some bug fixes. Hopefully this lowers the latency for players far away from the US server.
- Update Spatial GDK to 0.2.9.
Posted on Saturday, 21 September 2019
Here come some quest improvements!
Quests now no longer automatically start and end. Instead, they now require a quest giver and returning back to turn in. Still pretty simple, but the quest ...
Posted on Monday, 16 September 2019
Quests! Really simple quests, but quests are now being worked on!
The quests are very simple right now, but there are quests for:
- More crafting
Posted on Monday, 02 September 2019
Posted on Monday, 26 August 2019
This update was so big we had to split it! Quests were in the works but they have been postponed to become better content before being released. Another reason this update had to be split is so...
Posted on Sunday, 09 June 2019
Twokinds Online was showcased May 25th at the Triton Gaming Expo at UCSD. Many bugs were found but people enjoyed it!
We had two laptops setup with the game. One was borrowed from a ...
Posted on Sunday, 02 June 2019
It's game time! Big update before going to showcase.
Character Creator UI update
Better UI and the character rotation is fixed!
Part of the improved character creator ...
Posted on Friday, 24 May 2019
Guilds, wave emote and bug fixes in this update!
If you haven't seen, check out the developer interview with Improbable where Judah covers building the game with SpatialOS.
Posted on Sunday, 12 May 2019